Gog

The Half-Ogre

Description:

Gog Level 1 Skirmisher
Medium natural humanoid, half-ogre barbarian XP 200
Initiative + 0 Senses Perception + 7; low-light
HP 31; Bloodied 15
AC 13; Fortitude 18, Reflex 10, Will 10
Healing Surges 11 Surge Value 7
Action Points 1
Speed 6

Melee Maul (standard; at-will) Weapon
+ 7 vs. AC; 2d6 + 5 damage.

Rageblood Vigor
Whenever Gog’s attack reduces an enemy to 0 hit points, he gains 3 temporary hit points.

Rampage
Once per round, when Gog scores a critical hit with a barbarian attack power, he can immediately make a melee basic attack as a free action. Gog does not have to attack the same target that he scored a critical hit against.

Alignment Good Languages Common, Giant
Skills Athletics + 12, Endurance + 9, Perception + 7
Str 20 (+6) Dex 10 (+1) Wis 10 (+1)
Con 16 (+4) Int 8 (-1) Cha 10 (+0)

Equipment
Feats
Region Derria

Racial Power

<table width=”350”> <tr> <td>

Half-ogre Racial Power
Giant’s Rage

</tr></td> </table> <table width=”350”> <tr> <td>As Gog’s foe draws blood, he courses with primal fury. </tr></td> </table> <table width=”350”> <tr><td>Encounter Healing
Free Action Personal
Trigger: Gog becomes bloodied.
Effect: Gog gains 7 temporary hit points. Until the end of the encounter or until rendered unconscious, Gog gains a +2 power bonus to damage rolls. </tr></td> </table>

Class Features

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Class Feature
Swift Charge

</tr></td> </table> <table width=”350”> <tr> <td>As his foe falls, Gog rushes towards his next victim. </tr></td> </table> <table width=”350”> <tr><td>Encounter Primal
Free Action
Personal
Trigger:
Gog’s attack reduces an enemy to 0 hit points
Effect: Gog charges an enemy. </tr></td> </table>

At-Will Evocations

<table width=”350”> <tr> <td>

Barbarian Attack 1
Devastating Strike

</tr></td> </table> <table width=”350”> <tr> <td>Gog strikes with awesome power, more concerned with offensive strength than defensive posturing. </table> </tr></td> </table> <table width=”350”> <tr><td>At-Will Primal, Weapon
Standard Action
Melee
weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature.
Attack: + 7 vs. AC
Hit: 2d6 + 1d8 + 5 damage.
Effect: Until the start of Gog’s next turn, any attacker gains a +2 bonus to attack rolls against him. If Gog is raging, attackers do not gain this bonus. </tr></td></table>

<table width=”350”> <tr> <td>

Barbarian Attack 1
Howling Strike

</tr></td> </table> <table width=”350”> <tr> <td>With a blood-freezing scream, Gog throws himself into the fray. </table> </tr></td> </table> <table width=”350”> <tr><td>At-Will Primal, Weapon
Standard Action
Melee
weapon
Requirement: You must be wielding a two-handed weapon.
Target: One creature.
Attack: + 7 vs. AC
Hit: 2d6 + 1d6 + 5 damage.
Special: When charging, Gog can use this power in place of a melee basic attack. If Gog is raging, he can move 2 extra squares as part of the charge. </tr></td></table>

Encounter Evocations

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Barbarian Attack 1
Avalanche Strike

</tr></td> </table> <table width=”350”> <tr> <td>Gog drops his guard and puts all his strength into a devastating overhead swing. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter Primal, Weapon
Standard Action
Melee
weapon
Target: One creature
Attack: + 7 vs. AC
Hit: 6d6 + 8 damage.
Effect: Until the start of Gog’s next turn, any attacker gains a +4 bonus to attack rolls against him.</tr></td></table>

Daily Evocations

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Barbarian Attack 1
Bloodhunt Rage

</tr></td> </table> <table width=”350”> <tr> <td>Gog’s rage surges up from the depths of his pain to bring pain to the wounded. </table> </tr></td> </table> <table width=”350”> <tr><td>Daily Primal, Rage, Weapon
Standard Action
Melee
weapon
Target: One creature
Attack: + 7 vs. AC
Hit: 6d6 + 5 damage.
Miss: Half damage.
Effect: Gog enters the rage of the bloodhunt. Until the rage ends, Gog gains a + 3 bonus to melee damage rolls if either he or his target is bloodied. </tr></td></table>

Gog’s Tactics
Gog is brash and charges forth, designating a foe at random to fall to his mighty blows. Like a rock fall from the highest heights of the mountains, his weapon comes down with a howling strike at the end of his mighty charge. An avalanche strike _ or _devastating strike rings out after that, unless Gog is surrounded by foes. Gog will only bloodhunt rage against something he feels is stronger than himself. He is quite reserved with the seething primal energy within his massive frame.

Bio:

Gog the half-ogre is big, green, and dumb. But he tries hard. He’s really a nice guy once you get to know him… if you can get past the smell and the fact that he’s got two left feet. Never, ever dance with Gog! As you can guess, hanging around with Gog is likely to get you hurt.

The Good: Gog is really strong!

The Bad: “Sorry! Gog Not Know Own Strength.”

Gog

Red Dragon Inn Nalan