Eve

The Illusionist

Description:

Dimli Level 1 Controller
Medium natural humanoid, doppelganger wizard XP 200
Initiative + 0 Senses Perception + 5
HP 31; Bloodied 15
AC 16; Fortitude 15, Reflex 10, Will 13
Healing Surges 12 Surge Value 7
Action Points 1
Speed 6

Melee Dagger (standard; at-will) Weapon
+ 1 vs. AC; 1d4 – 1 (minimum 1) damage.

Orb of Deception (free; encounter)
Must be wielding an orb; When Eve misses an enemy with a wizard illusion power, she chooses another enemy within 3 squares of the missed target. The chosen enemy cannot also be a target of the original attack. Repeat the attack against this new target, with a + 4 bonus to the attack roll.

Alignment Unaligned Languages Common
Skills Arcana + 9, Bluff + 11, Diplomacy + 9, Insight + 8, Religion + 9
Str 11 (+0) Dex 11 (+0) Wis 12 (+1)
Con 8 (-1) Int 18 (+4) Cha 18 (+4)

Equipment
Feats Pact Initiate
Region Derria

Racial Power

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Doppelganger Racial Power
Change Shape

</tr></td> </table> <table width=”350”> <tr> <td>Eve alters her form to look like some other humanoid. </table> <table width=”350”> <tr><td>At-Will Polymorph
Minor Action
Personal
Effect:
Eve can alter her physical form to take on the appearance of any Medium humanoid, including a unique individual.</tr></td></table>

Cantrips

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Wizard Cantrip
Ghost Sound

</tr></td> </table> <table width=”350”> <tr> <td>With a wink, Eve creates an illusory sound that emanates from somewhere close by. </table> <table width=”350”> <tr><td>At-Will Arcane, Illusion
Standard Action
Ranged
10
Target: One object or unoccupied square
Effect:* Eve cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. Eve can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If she whispers, Eve can whisper quietly enough that only creatures adjacent to the target can hear her words.</tr></td></table>

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Wizard Cantrip
Light

</tr></td> </table> <table width=”350”> <tr> <td>With a wave of her hand, Eve causes a bright light to appear about her orb, upon some other object, or in a nearby space. </table> <table width=”350”> <tr><td>At-Will Arcane
Minor Action
Ranged
5
Target: One object or unoccupied square
Effect:* Eve causes the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: Eve can have only one light cantrip active at a time. If she creates a new light, Eve’s previously cast light winks out.</tr></td></table>

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Wizard Cantrip
Mage Hand

</tr></td> </table> <table width=”350”> <tr> <td>Eve gestures toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where ever she wishes. </table> <table width=”350”> <tr><td>At-Will Arcane, Conjuration
Minor Action
Ranged
5
Effect: Eve conjures a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If Eve is holding the object when she uses this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on her body into her hand. As a move action, Eve can move the hand up to 5 squares. As a free action, Eve can cause the hand to drop an object it is holding, and as a minor action, she can cause the hand to pick up or manipulate a different object.
Sustain Minor: Eve can sustain the hand indefinitely.
Special: Eve can create only one hand at a time.</tr></td></table>

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Wizard Cantrip
Prestidigitation

</tr></td> </table> <table width=”350”> <tr> <td>Eve performs an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink. </table> <table width=”350”> <tr><td>At-Will Arcane
Standard Action
Ranged
2
Effect: Eve can use this cantrip to accomplish one of the effects given below. • Move up to 1 pound of material. • Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. • Color, clean, or soil items in 1 cubic foot for up to 1 hour. • Instantly light (or snuff out) a candle, a torch, or a small campfire. • Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. • Make a small mark or symbol appear on a surface for up to 1 hour. • Produce out of nothingness a small item or image that exists until the end of your next turn. • Make a small, handheld item invisible until the end of Eve’s next turn. Nothing Eve creates with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.
Special: Eve can have as many as three prestidigitation effects active at one time.</tr></td></table>

At-Will Spells

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Wizard Attack 1
Illusory Ambush

</tr></td> </table> <table width=”350”> <tr> <td>Eve creates an illusion of swirling spectral assailants that swarm over her enemy. </table> </tr></td> </table> <table width=”350”> <tr><td>At-Will Arcane, Illusion, Implement, Psychic
Standard Action
Ranged
10
Target: One creature.
Attack: + 4 vs. Will
Hit: 1d6 + 4 psychic damage, and the target takes a –2 penalty to attack rolls until the end of Eve’s next turn.</tr></td></table>

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Wizard Attack 1
Phantom Bolt

</tr></td> </table> <table width=”350”> <tr> <td>Eve waves her hand, and her foe sees a bolt of fire streaking toward it. The enemy dives away from the imagined threat. </table> <table width=”350”> <tr><td>At-Will Arcane, Illusion, Implement, Psychic
Standard Action
Ranged
10
Target: One creature.
Attack: + 4 vs. Will
Hit: 1d6 + 4 psychic damage, and Eve slides the target 1 square.</tr></td></table>

Encounter Spells

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Wizard Attack 1
Grasping Shadows

</tr></td> </table> <table width=”350”> <tr> <td>At Eve’s command, shadows reach out, grab hold of her foes, and wreathe the area in darkness. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter Arcane, Illusion, Implement, Psychic, Zone
Standard Action
Area
burst 1 within 10 squares
Target: Each creature in burst
Attack: + 4 vs. Will
Hit: 2d8 + 4 psychic damage, and the target is slowed until the end of Eve’s next turn.
Effect: The burst creates a zone of writhing shadows that lasts until the end of Eve’s next turn. Each creature that enters the zone takes 4 psychic damage and is slowed until the end of its next turn.</tr></td></table>

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Warlock Attack 1
Eyebite

</tr></td> </table> <table width=”350”> <tr> <td>Eve glares at her enemy, and her eyes briefly gleam with brilliant colors. Eve’s foe reels under her mental assault, and she vanishes from its sight. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter Arcane, Charm, Implement, Psychic
Standard Action
Ranged
10
Target: Each creature in burst
Attack: + 4 vs. Will
Hit: 1d6 + 4 psychic damage, and Eve is invisible to the target until the start of her next turn.</tr></td></table>

Daily Spells

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Wizard Attack 1
Horrid Whispers

</tr></td> </table> <table width=”350”> <tr> <td>Eve’s enemies are seemingly beset by dreadful noises. Desperate to find the source, they are oblivious to the true threat post by Eve and her allies. </table> </tr></td> </table> <table width=”350”> <tr><td>Daily Arcane, Illusion, Implement, Psychic
Standard Action
Area
burst 1 withing 10 squares
Target: Each enemy in burst
Attack: + 4 vs. Will
Hit: 1d6 + 4 psychic damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both).
Aftereffect: Eve knocks the target prone.
Miss: The target is slowed and takes a -2 penalty to attack rolls (save ends both).</tr></td></table>

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Wizard Attack 1
Phantom Chasm

</tr></td> </table> <table width=”350”> <tr> <td>Eve creates the image of a bottomless chasm that opens beneath her foes, convincing them that they are plummeting to their deaths. </table> </tr></td> </table> <table width=”350”> <tr><td>Daily Arcane, Illusion, Implement, Psychic
Standard Action
Area
burst 1 withing 10 squares
Target: Each creature in burst
Attack: + 4 vs. Will
Hit: 2d6 + 4 psychic damage, and the target is prone and immobilized until the end of its next turn.
Aftereffect: Eve knocks the target prone.
Miss: The target is immobilized until the end of Eve’s next turn.</tr></td></table>

Eve’s Tactics
Eve maintains control of the opponents, weakening their attack rolls where possible or debilitating them with grasping shadows or phantom chasm. Eve stays behind any other member of the party, preferring that they take the brunt of the enemies’ wrath rather than her.

Bio:

Eve defies description, mostly because no one knows exactly what she really looks like without her illusions. Her powers have saved her fellow adventurers countless times from extremely gullible monsters.

The Good: Eve is a very skilled Illusionist.

The Bad: She’s been known to use her skills on her fellow party members when she gets bored.

Eve

Red Dragon Inn Nalan